Cameron Russo

Cameron Russo

Game Designer/Developer

About Me

Hello! I'm Cameron Russo. I'm a recent graduate from Northeastern University, graduating with a Bachelor's of Science in Computer Science and Game Development. Nothing brings me more joy then to create and see other people use the things that I've worked so hard on. Naturally, when that's mixed with my life-long love for games, it developed into my passion for creating games. My personal strengths lie in programming and game design, though I am constantly seeking new challenges and ways to apply myself. Most recently, I've been dabbling in sound design, and I've been trying to strengthen my skills in both music and art.

My other passions include cooking, fitness, playing instruments, reading, playing/watching sports, or modding gaming consoles. As for games, I love fighting games, indie games, and RPGs in particular, but I'll play pretty much anything if it piques my interest. While in college, I also occupied my time during the semester with my duties as secretary of the Game Development Club, and I played trumpet for the Northeastern Pep Band.

Video Games

project name

SUPERULTRAMEGA FIGHT!!!!!!!!

My roles: Solo Dev
A 2D Fighting Game made with a focus on player expression and creativity. Done over 3 months as my senior capstone, and is in active development.

itch.io page

project name

Antithesis

My roles: Lead Designer, Sound Designer
A two player asynchronus VR Horror game, where one player summons monsters to attack the player in VR, who is trying to perform a ritual to destroy you. Made by a 20 person team of students for our Game Studio course

Download here

project name

Beet Beats

My roles: Design, Programming
A rhythm game with three stages where you have to farm vegetables, prep them, and make some soup! Made in 48 hours for Global Game Jam 2023

itch.io page

project name

FlipFall

My roles: Design, Programming
An action platformer, where you flip between light and dark modes to make your way through obstacles. Made in 48 hours for Global Game Jam 2022

itch.io page

project name

Noise Complaint

My roles: Design, Programming, Sound
A chaotic action game where you want to stop your noisy neighbors party, at any cost. Made in a week for a game jam.

itch.io page

project name

Heart of the Cards

My roles: Design, Programming, Sound
A first-person shooter boss rush style action game where you form poker hands to make your attacks stronger. Made as a final project for our Game Programming course.

itch.io page

project name

at home.

My roles: Narrative, Design, Programming
An interactive fiction game where you have to deal with your abusive father. Made in 48 hours for Husky Jam 2020

itch.io page

project name

Witching Hour

My role: Design
A game where you play as a witch for hire, making curses for clients. Made in two weeks for Jam-O-Lantern 2021

itch.io page

Programming Projects

The source code for any of the following is available upon request


Civilization Generator/Simulation

In development. Procedurally generates a world with distributed resources and places civilizations down. Afterwards, the civilizations will expand based on various factors, creating a detailed map that can be used for games/TTRPGs/anything else!


Custom C++ Game Engine

A component-based engine written from scratch in C++


EXT File System

A fully functional file system for Linux, built in C

Memory Allocator

A dynamic allocator built for C, in C.

Unix Shell

A fully funtional shell built for Unix, built in C

Tabletop Games

Damsel Me Not

A 4 vs. 1 card game, where a girl and her pet dragon fend off 4 delusional adventurers who think she needs to be rescued.

TapeStory

A party game where players place felt pieces on a board to create tapestries, and come up with a backstory to explain what they've created.

Corporate Punishment

A light competitive TTRPG where players attempt to climb the corporate ladder and screw over other players on their way up.